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Old Mar 16, 2010, 07:50 AM // 07:50   #81
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Originally Posted by Kopa The Demon King View Post
You need to be experienced to do UW and FoW, BUT in order to get experience YOUNEED TO DO FoW AND UW....see the problem?
Sounds like a personal problem?

Why should I care? I have experience...it isn't my obligation to carry terrible players so they can get experience.

Especially UW/FoW that you can do with 2 people and 6 heroes.
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Old Mar 16, 2010, 07:58 AM // 07:58   #82
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There is nothing wrong with teaching new players, it's just that most will not listen and learn. Thats why most exp players don't want to waste their time with them.
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Old Mar 16, 2010, 08:22 AM // 08:22   #83
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Originally Posted by Neky View Post
SS LFG UWSC terraway, will provide cons/entry fee.

I have never been in a UWSC group, but have played some solo UW runs, with a 50+ FOWSC runs as a MOP.

Unexperienced, yes. Willing to learn, yes. Feel free to PM
[sarcasm]I got 250+ PMs. Lucky me.[/sarcasm]


Come on community, teach me to play SS in UWSC 2200+ hrs of gameplay, GWAMM dervish up my sleeve.

Last edited by Neky; Mar 16, 2010 at 08:31 AM // 08:31..
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Old Mar 16, 2010, 08:27 AM // 08:27   #84
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Originally Posted by Martin Alvito View Post
This is the hard truth of online gaming. It doesn't matter how good you are. What matters is how good you are perceived to be by the players that assemble teams. If you're the best Monk/Ranger/Mesmer/Warrior in the game and no one knows about it, you won't get groups. As a rule, players figure out who is good and who is bad over time. But there are always exceptions.
I still get booted out of parties for playing E/A, or not taking IAU, or refusing to show stones etc. The fact is you have to run with guild/friends, PUGs are a joke.

What I said earlier still stands, if you are new, you don't need a teacher. Use the solo plains farm or something from PvX and learn about the UW.
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Old Mar 16, 2010, 10:54 AM // 10:54   #85
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Originally Posted by cellardweller View Post
I haven't logged into the game since they added dhumm so I can't comment on him but nothing special is required to do the quests leading up to the battle.
If you haven't done UW since the addition of Dhuum, you shouldn't be commenting on the quests, either. They have changed. What could be done before with two players and six heroes is now much more difficult, to say the least. I suggest that you try Servants of Grenth with a 2x6 party before going around telling people that "nothing special" is required.
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Old Mar 16, 2010, 11:04 AM // 11:04   #86
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If you are terrible at UW, make sure you don't do stuff unless someone tells you to. People that take the quests Escort of Souls and that one with the Vengeful Aatxes are really asking to be flamed.
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Old Mar 16, 2010, 12:32 PM // 12:32   #87
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i gave up trying to get in an uwsc group.......before nerf i used to do all area's then i took a break over xmas came back and now there calling me a noob because i dont have the red engine stones....so even an EXP player cant learn the new ropes thanks to these 'pro's'
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Old Mar 16, 2010, 01:13 PM // 13:13   #88
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red engine stone? Coudnt find it on Wiki.
Do u mean Red Rock Candy perhaps?

Anyway, i can understand a SC party cannot take the risk of failing with noobs or newbies.
But that leads indeed to less new experienced players if newbies can't learn.
Maybe when these SC players notice a serious decline in pro candidates for a team they will start teaching newbies...

Me being a newbie, tnx for the heads up.
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Old Mar 16, 2010, 01:36 PM // 13:36   #89
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We can also repor that newbies never try to PuG others newbies either. Not only pro's don't want to waste time with less experienced players...
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Old Mar 16, 2010, 01:43 PM // 13:43   #90
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Here`s a cry to those who do uw a lot and also use the farming section -
Can you all team up and re`write a basic guide for uw - not a sc guide but a general guide.
I ask this as cerb`s uw guide is out dated and with i think cerb not doing much gw and im sure if you all teamed up and rewrote it you may start to get players with some idea of whats there and whats expected - its a first foot on the ladder of learning.
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Old Mar 16, 2010, 02:43 PM // 14:43   #91
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Newbies can still read wiki / pvxwiki, no?

When I did DoA for the first time, I read the wiki and knew what to expect and what to bring / what not to bring. We made it easily.
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Old Mar 16, 2010, 03:20 PM // 15:20   #92
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My guild does UW occasionally. Last time we did it we told the new person to NOT take any quests and he ended up taking 2 quests which killed the reaper and kicked us out. BUT does that stop us from taking inexperienced players> NO. We all have wanted to experience the elite areas and those of us that have had that great opportunity should allow others. We will allow new players into our group as long as there are slots open. We do not use a permasin so it is NOT a speedclear we don't care for those. If you care to join us for a UW run we normally do it on the weekends you'd need to PM me Neith Bow Mistress or Silence and Despair (Co-leader). Our requirement for new players would be that you would need to have vent whether you have a mic or not. and you would need to NOT take any quests whatsoever. We have 4 people allowed to take quests only. All others are not allowed unless you've been in our party beforehand. I would normally say vent not required but because of the last failed run we had i would require Vent. you would be given my vent info once you've been added to the party to go play. If we don't see you on vent we will kick you out of the party. It sounds harsh but I'm tired of spending time down in an area and using cons only to get booted out by someone not willing to follow instructions.
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Old Mar 16, 2010, 03:28 PM // 15:28   #93
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Quote:
Originally Posted by Spiritz View Post
Here`s a cry to those who do uw a lot and also use the farming section -
Can you all team up and re`write a basic guide for uw - not a sc guide but a general guide.
I ask this as cerb`s uw guide is out dated and with i think cerb not doing much gw and im sure if you all teamed up and rewrote it you may start to get players with some idea of whats there and whats expected - its a first foot on the ladder of learning.
The wiki has all of the quest information covered. Most of them are described in a step-by-step guide. Start with reading the info on Clear the Chamber, try to finish the quest and continue form there to the other quests. Read the discussion page on the wiki, use skills that are suggested and tackle it one quest at a time.
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Old Mar 16, 2010, 03:59 PM // 15:59   #94
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Originally Posted by sarlius master mage View Post
does anyone other than me have a serious pet peeve of this??

EXAMPLE 1 : 5 mins ago we are in a time, a guy says im a tank i have done hundreds of UW clears, so we thought, sweet lets get him in!
we then enter and he isnt a tank!
he then says.. does anyone know where the reaper of the labrynth is... -.-

it seems to happen everytime, you get one or two massive noobs joining a group caiming to be really good and experienced, and it turns out they have no clue what they are doing.

i wish there was some way of telling who was and wasnt experienced in the elite challenges, but then i suppose it would end up like HA where people only want r5+ and massive title discrimination become apparent. it's a shame but i just really wanted to rant about it because it stresses me out when your up for a full clear and it ends up failing because of one or two lying noobs!

LOL LOL

Quote:
Originally Posted by Introverted Dimensions View Post
It's annoying that people do that but it's also, sadly, the only way that people like him will ever get to experience UW/FoW.
Indeed,

Sure there are times that you want to do things with a exp team. but its to damn sad that there are lots of people who think they are exp. just becouse they can do speed clears. cough x\cough. wel To mine opnion its more fun to do things with a random team and finish it. Those things give more game exp than any speed clear.
And asking for some kind of rank just to do noobish speed clear.

Shame

Last edited by Scary; Mar 16, 2010 at 04:01 PM // 16:01..
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Old Mar 16, 2010, 06:45 PM // 18:45   #95
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This whole new update to UW is confusing, only on the skeletons and Dhuum part. I was gone for almost 9 months and during that time things were taken/added to UW so I get back and whoa! UW is chaged.

The problem is.. is that everyone is keeping this new UW thing a secret. I understand we'd rather have experience than first timers. But, I honestly still don't understand this. This coming from someone who has done UW a thousand times since Ursan days and has failed many times (which I'll admit to, because everyone fails at some point and we all started somewhere.. Hell I had to teach myself the build since no one wanted to help)

How do you get rid of those pesky skeles? >_> I got to pools, cleared, did the quest, and died right before getting to the queen. Is it still the same quest just added skeles and lots of KD?

I'm still good at UW, just this skele thing.. ain't workin' with me! Anet you disappoint me!
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Old Mar 16, 2010, 09:30 PM // 21:30   #96
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There are plenty of text guides and videos that are helpful in learning the areas, monsters, and different player roles. You might find it beneficial to start out with a mid- or backline character and leave most of the decision-making to more experienced players. A monk in particular is a good starting option since monks tend to be in higher demand anyway. It can be expensive to spend 1K each time to screw around on your own, but if it means that much to you, you will do what it takes.

You might find henchmen somewhat useless now, but they were mongoloids in the earlier years compared to today. There were so many times when I was flopping around with henchmen at 60% death penalty trying to complete quests. Now with more intelligent henchmen, customizable heroes, PvE skills, and consumables, solo play with a balanced party is a viable option nearly everywhere, even in hard mode.
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Old Mar 16, 2010, 10:04 PM // 22:04   #97
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Quote:
Originally Posted by Wolf2581 View Post
You might find henchmen somewhat useless now, but they were mongoloids in the earlier years compared to today. There were so many times when I was flopping around with henchmen at 60% death penalty trying to complete quests. Now with more intelligent henchmen, customizable heroes, PvE skills, and consumables, solo play with a balanced party is a viable option nearly everywhere, even in hard mode.

Yeah, let me know how those henchmen work out for you in the UW.

One thing that I'm seeing in this thread is a lot of untrue steroetyping.

1. NOOBS always take the quests even when you tell them not too.

2. NOOBS don't know how to play. They're going to bring horrible builds.

3. NOOBS only want to play with the pros. They won't go with other NOOBS.

4. NOOBS aren't willing to research the area first.

5. NOOBS want to be coddled. They want a pro team to drag them along while they leech off the team.

And on the other side.......

1. ELITIST JERKS won't take me along.

2. ELITIST JERKS kicked me for no reason.

3. ELITIST JERKS won't give me a chance.

Yeah, I'm guilty of a few of those too.


Ya know what, if a noob joins my team, pings a horrible build and/or refuses to listen to the leader then I don't want him along on the trip either. UW is an elite area. Not everyone can succeed there and not everyone belongs there. The "pros" that don't want to take noobs along have a point. And I don't disagree with them.

However......don't paint everyone with the same brush. Some of us are decent players that have proven we know what we're doing yet don't have UWSC experience. These players should be given a chance. If you're unsure then ask questions beforehand. Don't just come here and say new players suck. Go run home to mommy and uninstall because we don't want you around. Some do suck and some will go on to become better players than you are. Be willing to set aside your ego for 5 minutes to find out which ones are which.

Quote:
Originally Posted by Neith
My guild does UW occasionally. Last time we did it we told the new person to NOT take any quests and he ended up taking 2 quests which killed the reaper and kicked us out. BUT does that stop us from taking inexperienced players> NO. We all have wanted to experience the elite areas and those of us that have had that great opportunity should allow others. We will allow new players into our group as long as there are slots open. We do not use a permasin so it is NOT a speedclear we don't care for those. If you care to join us for a UW run we normally do it on the weekends you'd need to PM me Neith Bow Mistress or Silence and Despair (Co-leader). Our requirement for new players would be that you would need to have vent whether you have a mic or not. and you would need to NOT take any quests whatsoever. We have 4 people allowed to take quests only. All others are not allowed unless you've been in our party beforehand. I would normally say vent not required but because of the last failed run we had i would require Vent. you would be given my vent info once you've been added to the party to go play. If we don't see you on vent we will kick you out of the party. It sounds harsh but I'm tired of spending time down in an area and using cons only to get booted out by someone not willing to follow instructions.
This guy has the right idea. He's a real pro. He knows what he's doing and he's willing to give folks a chance provided they aren't total morons and follow his instructions. He's also taking pre-cautions to guard his team.

Last edited by TheRaven; Mar 16, 2010 at 10:06 PM // 22:06..
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Old Mar 16, 2010, 10:21 PM // 22:21   #98
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Quote:
Originally Posted by Yelling @ Cats View Post
Sounds like a personal problem?

Why should I care? I have experience...it isn't my obligation to carry terrible players so they can get experience.

Especially UW/FoW that you can do with 2 people and 6 heroes.

^ not my problem ive done plenty in UW and FoW, it was tough starting out but I got the experience in it , and do it almost regularly when time permits me.

Im talking in termsa of why we see so many noobs sneaking in, Theres a paradox of sorts in which NOBODY starting out their FoW and UW adventures could get into, unless they do the following

A) spend hours looking for a team willing to take them

OR

B) Lie aboyut your skill and get in to the detest of the team

^ ^ nice assumption though, i guess because i see how or why noobs dfo it means I myself am a noob to UW or FoW...PERFECT unflawed logic there!

If you dont care then dont care, who the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO am I to say do this, i have no power in it. Im just saying noobs need the experience at some point, may as well find some people who are actualy willing to let people in to break the paradox.

Noobs are noobs, stop the QQ cuz it wont fix anything, It's not gunna stop the noobs from doing what they do. rofl.
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Old Mar 16, 2010, 11:44 PM // 23:44   #99
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Its very rare that i do pve anymore but i don't mind taking people that are new to pvp in a group as long as they are willing to learn. If you are new to uw or whatever elite mission and want to get in a good group you will need to do the same as pvp players and build a friends list. Don't be scared to talk in all chat and let people get a chance to know you. That being said do not make yourself look like an ass and pretend you know everything. Once they get to know you and consider you a friend they will be willing to teach and put up with some newb mistakes you may make the first few times in.
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Old Mar 17, 2010, 01:53 AM // 01:53   #100
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I still haven't beaten either of the places, I really should attempt it more often.
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